I've been running and playing in a lot of games recently and the weight of the backlog of all these sessions has made me realize I would prefer a format switch. So, instead of writing mostly play reports I'm going to focus on short recaps of recent games, random tables, hooks, and other RPG related creative ideas I might have. Not just meta-roleplaying like how to best prepare, but also ideas about adventure design and presentation.
Given that, since the last written-up Planescape session there has only been one new Planescape session. It was my take on The Flower Infernal from The Great Modron March by Monte Cook and Colin McComb. Plots are a foot. Valran was finally defeated but the amulet and the modron artifact hidden deep in Acheron await. We're going to have one last session before a possible reboot or major story line shift.
Instead recently, we've been playing a lot of Dark Heresy. Mostly my takes on a few published adventures. The group are pregens and the players are new to Dark Heresy, though one is familiar with the 40k universe.
This weekend there is a good chance I will be running Death Frost Doom by Raggi using a combination of basic Labryinth Lord with Lammentation of the Flame Princess' skill system. Additionally, all the characters will get one unique ability. Characters are second level. I'll be pregen-ing a bunch of characters to choose from.
Otherwise, I've been devoting a fair amount of energy to the D&D Organized Play open call. I've got my two scenes ready, just need to transcribe into the correct format and finish up a random table or two. My goal is to find a middle ground between pure random table encounter generator and prewritten encounter.
I'm also drafting a review piece on useful books of ideas/random generators I've been particularily fond of recently. I can tell you already that I consider Renegade Crowns from the WFRP 2nd edition to be stand out piece considering the ambition and ability to very accurately capture setting tone while only using random tables.
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