Just a few of the books I keep on hand mid-game.
I'm ripping off everything this game. Baldur's Gate and Narcosa are my primary inspirations. I've even give the player's Volo's Map of the Sword Coast that game with the video game. After buying it off of Volo himself! I've also sprinkled all the factions from the Adventure's League/Lost Mines of Phandelvar into the game. Before the characters had even met, I also gave them all a unique rumor about the strange goings on along the Sword Coast. Something like a name and location, or something about possible adventure. These are all secret, even from me. The final two finishing touches are the 2e Sword Coast map on the wall and the GM screen from Murder in Baldur's Gate
I'm trying to use a lot of my own advice in this game. I'm giving them maps. I've written out a few random encounter tables to spice things up between landmarks. I'm using the Sword Coast map as a template for a pointcrawl style encounter map. I've prepared a few adventures, one has a traditional map but includes a puzzle and the other uses a pointcrawl structure to represent an underground network. I'm throwing everything at them and I feel surprisingly prepared.
My setup behind the screen. Mini TWGS with 5e inserts.
The five characters are a very cool mix of races, classes, and backgrounds. I'm very excited to see them explore and experience the Weird Coast.
- Jilany, fighter (towards eldritch knight), human, folk hero, NG, naive like Kimmy Schmidt.
- Oliver, monk (towards ninja), tiefling, urchin, pet mouse named "Mighty," LG/N.
- Verna, bard, halfling, charlatan, always looking for a new con, CG.
- Sister Temperance, cleric of Thalos, tiefling, acolyte, chaotic.
- Stuffworthington the Fourth, "Stuffy" for short, paladin, dragonborn, noble born, CG. Megan says he is based on Stuffy from Doc McStuffins.
- MaKlodar, warlock (archfey), half-elf, actor, fucked up crazy CE.